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Answer by JuanseCoello

What I would do, is to create the pieces in blender, one by one, depending on what you want to do and the details you want to put on them. Then, when you want to change a level, for example: The player has gone through a laberynth and reaches the end. To make a door close behind him and then pass to the next part of the labyrinth. I say that because that is how Tomb Raider works. I have worked with tomb raider game engine. And closing the level with a deadtrap or with a pitch, improves the level construction. And you dont have to connect exaclty the pieces of the levels. You could put a loading screen between each level. That is why loading is created, so the next scene of unity is loaded. Good Luck! :)

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