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Answer by JuanseCoello

What I would do, is to create the pieces in blender, one by one, depending on what you want to do and the details you want to put on them. Then, when you want to change a level, for example: The player...

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Answer by Julian-Glenn

I don't use Blender but the basic way I go about modelling level architecture is this: 1. Set up a 16 x 16 or 32 x 32 grid. 2. Turn on a precise snap to grid 3. Create the basic architecture (walls,...

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